Showing posts with label Crossing the Rubicon. Show all posts
Showing posts with label Crossing the Rubicon. Show all posts

Monday, October 11, 2021

Crossing the Rubicon: Primaris Vanguard Veterans REWORK

"Imagine carrying a child for 9 months and raising it to adulthood, only to find out that they run pistols on their Vanguard Veterans." - Me

Hello! It's finally here! My long-awaited rework of my original Primaris Vanguard Veteran tutorial I posted back in May. In fact, it was my first real post on here and to-date it stands as my most-viewed post. 

I'll stop gassing myself up now. Without further ado, here's the new and improved edition of Crossing the Rubicon: Primaris Vanguard Veterans.

What is 'Crossing the Rubicon'? 

Crossing the Rubicon is the name of a series* of posts I have on this wonderful site, detailing how to convert classic firstborn space marine units to a primaris/truescale proportion and aesthetic. These tutorials are not gospel and are designed to be fast and loose. For example, while technically most of the conversions will be 'primaris' you may be in a similar school of thought to myself, in that you still want them to read noticeably as firstborn. Hence why most of my firstborn>primaris conversions still feature classic mk4 heads and upper torsos, while sporting a noticeably primaris scale. At the end of the day, it's your models and you can do as you wish. 

By lore definition, "crossing the rubicon" refers to the often-deadly process of an astartes enhancing himself with all the extra features and organs that come with Bellisarius Cawl's new cookbook. Many space marines have made the crossing and many have died. Perhaps it is worth it in the name of progress. I guess astartes really like that +1 Attack.

Magnetising

While this tutorial won't explicitly go into magnetising your Primaris Vanguard Veterans, the process is pretty self-explanatory and I did opt to do it. All you really need to know is that I used 3mm magnets for the shoulders and 1mm magnets for the wrists. Pay close attention to the images in this tutorial for a better idea. 

Shopping List

First up, you'll need two kits:

Vanguard Veterans




Unsurprisingly, this is a must-buy for this conversion. The Vanguard Veteran kit from games workshop is an excellent source of power weapons and jump packs. I highly encourage you start here. 

Primaris Assault Intercessors


These serve as a strong base for the conversion, offering dynamic and mobile poses for that 'charging in' look. Do note that this kit contains enough bits for 10 marines. As such, when you finish this conversion you will have a spare assault intercessor squad. Alternatively, pick up a second box of Vanguard Veterans and repeat the conversion process on them to make use of the extra bodies and field yourself a 10-man (highly recommended).

Assembly


Begin by deciding which pose you would like to use from the Primaris Assault Intercessors kit and snip out the required components. Next, use your snippers to cut off the bulk of the upper torso, making sure to leave the "tummy plate" and the smooth curved edge it offers (see image). Be careful not to cut too much off as it could disrupt the fit later on. No biggie if you do, a simple green stuff job will have it looking slick again.

Do this for both the front and back of the torso, as pictured above. Note that the pose will only really apply to the legs and torso. The arms will typically be fixed with what comes in the Vanguard Vet box so try to think ahead if you aren't planning on magnetising.



Next, select a torso style of your choice from the Vanguard Veterans kit. Carefully cut and file down the base of the torso where it would normally affix to the legs until it is a smooth curve. Your upper torso pieces should be looking like the pieces on the right side of the image above after some time. This step is simple enough. 


The next step is to put it all together. Stick together the legs and lower torso, as well as the upper torso (which should fit together like a clamshell). Try to nest the curved tummy plate of the Assault Intercessor into the curve of the Vanguard Veteran torso. This may take some dry fitting and some back-and-forth with the file/scalpel so be patient. 


If you're having real issues with it, simply use a blob of green stuff to tack the two pieces together. This also helps for filling in any of the gaps, such as any underneath where the power pack would rest. This can be filled in easily enough by just wetting a blob of green stuff and smoothing it into the gap with a smooth tool.


When the two halves fit nicely together simply throw on the head and jump pack as you would expect to, slap it on one of the numerous 32mm bases you'll have from the kits, and you're ready to choose your weapons. I recommend the power weapons that come with the Vanguard Veterans kit for the firstborn look but feel free to use whatever weapons you have in your bits box. 

Be careful when attaching a head. Many of the Assault Intercessor poses incorporate a strong forward lean which can lead to the models head being pointed at the ground. It's generally a good rule of thumb to make the marine's head point "up" as this will give it a more direct-forward gaze.




If you plan on magnetising I would suggest drilling your holes into the sides of the torso before attaching it to the legs, at least if you don't plan on waiting for the glue to fully cure. Simply drill into the shoulder of one of the many arms provided in either kit as seen above. 

If you have no intention to magnetise, I admire your decisiveness. Unfortunately for me, I lack that quality and am doomed to have baggies full of unpainted magnetised bits of varying painting qualities from how far apart they were painted. 


Finished Product


And there we have it! If you followed along closely you should have at least a 5 man squad of "Primaris" Vanguard Veterans! These guys will absolutely slay ass in all 4 corners of your kitchen table, especially with the new 'Psalm of Remorseless Persecution' rules in Codex Supplement: Black Templars, but more on that at a later date 👀.

As I mentioned at the start of the post, this is a rework of my original attempt. I consider this one a lot more informative but if you're curious to see the old one, simply click here

Until next time, remember: If you run these guys with pistols, you're fucking dumb.

Cheers, 
Ryan.





*I say "series" like I haven't only ever made one post about it...

Thursday, May 6, 2021

Crossing the Rubicon: Primaris Vanguard Veterans


NOTICE: I'VE REWORKED THIS WHOLE TUTORIAL! CLICK HERE TO BE TAKEN TO THE UPDATED VERSION! - RYAN

I've never been a fan of the stubby appearance of firstborn marines. They're certainly stylised and have their place within the traditional 40K art style but with more and more Primaris marine kits releasing, the announcement of the new 'Beastsnagga' orks and the more realistic appearance of the newly announced 'Gaunt's Ghosts' black library guard models, truescale is definitely the in thing right now and I am completely okay with it. However, I'm not just a collector. I like to play with my toy soldiers and limiting myself to Primaris would lock me out of all sorts of cool models and strategy opportunities. There was only one thing to do. I had to kitbash a middle ground. 

As someone who is relatively new to the 40K hobby, as well as being a broke student, the thought of cutting up £50-100 worth of kits for the sake of one unit was a daunting one. That being said, the thought of having stubby little baby marines amongst my 2000pt strong crusade of Primaris brought even more fear to my soul. I knew I wouldn't be able to handle that sort of inconsistency without hating both the models and myself. As such, I bit the bolter.

I started by picking up a box of 10 Assault Intercessors from Games Workshop. The dynamic running poses and Primaris-scale parts made for an excellent baseline in my conversion, while being fairly cost-effective. It also meant that I could acquire the Assault Intercessor Sergeant's alternate weapon loadout options for the ones from the Indomitus boxset, whom I had already magnetized in anticipation for their full kit release.

My next purchase was the original Vanguard Veterans kit from Games Workshop. This seemed like the most obvious course of action for making Vanguard Veterans. I could think of few better methods of obtaining all the required loadout options and jump-packs for these fellas at this good a price. The helmets would also help in giving the Vanguards a noticeably firstborn appearance while still maintaining the more realistic  proportions of their Primaris brothers (more on this later).

While I don't have pictures, as this project was started and subsequently finished, before this blog was created, over the course of about 2 weeks, with the bulk of it being the drilling and magnetising of every arm and weapon (this step is obviously optional), I do have pictures of the current un-primed, 90% finished, first-attempts and I'm happy with how they turned out. 

I began by assembling the assault intercessor's torso and legs. As the legs and torso are fairly mono-pose, these fit together in specific sets assigned by the instructions they came with. It was as easy as reading which bits needed to go with which. At this point, I tested the Vanguard arms and helmet on my intercessor body and legs and noticed a problem. It looked too much like an Intercessor and not enough like a firstborn, let alone a Vanguard Veteran. I pondered this for some time before the answer slapped me in the face. I had all the torsos I needed in the Vanguard kit. 


With care, precision, and numerous scalpel holes in my thumb, I detached every Intercessor torso from it's legs, just above the 'abdomen plate' (See picture). I then cut and scraped the waist section of the Firstborn torsos down so so that the bottom of the torso was a smooth curve and test fitted onto the Primaris torsos. It would need some more back and forth with a file and scalpel but it looked alright. 

Nothing a bit of greenstuff won't fix!

Do note that while some of the torsos didn't fit together perfectly, a blob of green stuff inside the abdomen, along with some trusty superglue, will help them fit together a lot easier and hold them long enough for you to at least get an idea. This did, however leave some gaps in the backs which I still haven't gotten round to filling all of. Perhaps more careful cuts can prevent this. Measure twice, cut once, as they say.



It was at this point, that I drilled 3mm magnets into the torsos, on each side, making sure to check the polarities so that any arm would accept any weapon for it's 'side', and glued on the jump packs and helmets. Note that while I could probably magnetized the jump packs to be replaceable with standard power packs, who the hell run's their Vanguard Veterans without jump packs? Clearly GW feel the same as I do because no standard power packs are included in the Vanguard Veteran kit. 

I do slightly wish I hadn't attached the heads this early as this was before I had glued them to their bases and the forward leans of some of the Assault Intercessor poses combined with the static positioning of their heads makes the finished products look like they've dropped a contact. Bare this in mind if following along at home. 

All that was left to do was drill all the required magnet holes in the weapons and arms. This is entirely optional if you have the money or balls to commit to decision on your loadouts. I envy your decisiveness but I'm a little bitch. It took almost a week of afternoons spent drilling and gluing magnets and magnet holes and left me with an impressive zip-lock of interchangeable arms and weapons I can attach to my vanguard vets in almost any array. 



I made a point not to bother with pistols, as anyone who runs Vanguard vets with pistols likely has a soft patch on their head and at this point I was sick to death of drilling and magnets, but it paid off. There was one exception, however. As an avid fan of not dying, I like to give all my VVs storm shields most of the time. This caused problems later on when I found that the VV kit only contained 4, despite having 5 dudes inside. I ended up cutting the hand off an arm I had in my bits box and slipping it's fingers under the bendy 3d-printed indomitus shield I purchased off of ebay a few weeks prior and needless to say it looks bloody brilliant in my own unbiased opinion. The larger storm shield helps set the sergeant apart from his squad (If they're all veterans, why are there even sergeants? I digress).


Regardless, here are the finished fellas (See the 'contact lens' problem?).  Again, I will mention that their arms and weapon options are fully magnetised so I'll be painting weapons and arms for weeks but it's all worth it for that sweet sweet WYSIWYG we all know and love. 

Thanks for reading and I hope you enjoyed my first real forum post here on Fistful of Beans.

-Ryan